# Aluer ServerGuard V5.0 > AI-Powered Comprehensive Protection System for Minecraft PaperMC Servers --- ## Project Overview Aluer ServerGuard is a next-generation intelligent security protection system designed for Minecraft PaperMC servers. The system features an **Agent architecture** with a lightweight Paper plugin serving as the data collection frontend, paired with an external Spring Boot analysis engine, delivering comprehensive real-time server protection. Key Features: - **AI Behavioral Analysis**: Anomaly detection based on Isolation Forest and time series prediction - **DeepSeek LLM Integration**: Automated security alert analysis and defense strategy generation - **Full Anti-Cheat Coverage**: Countermeasures against every hack module in Meteor Client and similar cheat clients - **Server Self-Healing**: Automatic recovery from TPS/CPU/Memory anomalies, built-in DDoS defense - **Dual-Mode Deployment**: Plugin embedded mode and External monitoring mode - **135+ Security Modules**: Covering anti-cheat, network security, host security, intrusion detection, and forensic analysis --- ## Version History | Version | Date | Key Updates | |---------|------|-------------| | V5.3 | 2026-05 | Meteor Client world/player/misc countermeasures: SpeedMine, FastUse, NoInteract, AutoMine, VeinMiner, AutoTool, FakePlayer, PistonAura, Anchor, StashFinder | | V5.2 | 2026-05 | Meteor Client movement countermeasures: NoSlow, Spider, Step, PacketFly, AirJump, LongJump, AntiHunger, FastFall, VClip | | V5.1 | 2026-05 | Meteor Client combat countermeasures: Criticals, AutoTotem, Surround, AutoTrap, AutoCrystal, AutoArmor, ChestSwap, AutoLog, Hitboxes, BowAimbot | | V5.0 | 2026-04 | Agent architecture refactoring, WebSocket real-time communication, Timer/Velocity/Phase/Blink/FastBreak/ElytraFly anti-cheat | | V4.0 | 2026-03 | KillAura/Reach/Speed/Jesus/NoFall/Scaffold/Nuker/AutoClicker anti-cheat, player behavior, server protection | --- ## Architecture ``` +---------------------------------------------------------------------+ | Aluer ServerGuard System Architecture | +---------------------------------------------------------------------+ | | | +------------------+ WebSocket +----------------+ | | | PaperMC Server | <========================> | ServerGuard | | | | | ws://host:8080/agent | Spring Boot | | | | +------------+ | | +----------+ | | | | | AluerPlugin| | EVENT ---------------> | | Security | | | | | | (Agent) | | METRICS --------------> | | Modules | | | | | | | | ALERT -----------------> | | (135+) | | | | | | Bukkit | | HEARTBEAT -------------> | +----------+ | | | | | Events | | | +----------+ | | | | +------------+ | <-------- COMMAND ----- | | ML/AI | | | | | | <-------- CONFIG ------ | | Engine | | | | | Event Listeners | | +----------+ | | | | + Combat | | +----------+ | | | | + Block | | | DeepSeek | | | | | + Movement | | | Analysis | | | | | + Inventory | | +----------+ | | | | + Chat | | +----------+ | | | | + Command | | | Web | | | | | + Entity | | | Dashboard | | | | | + Packet | | +----------+ | | | | + World | +----------------+ | | +------------------+ | | | | | | +------------v-------+ | | | Self-Healing | | | | Shield / Kernel | | | | Autonomy Engine | | | +--------------------+ | +---------------------------------------------------------------------+ ``` **Communication Protocol**: All messages are single-line JSON transmitted via WebSocket text frames in both directions. Agent-to-Server message types: - `EVENT` -- Bukkit event data (player movement, combat, block operations, etc.) - `METRICS` -- Server metrics (TPS, CPU, Memory, online player count) - `ALERT` -- Security alerts - `HEARTBEAT` -- Keep-alive heartbeat - `HANDSHAKE` -- Initial connection handshake - `COMMAND_RESULT` -- Command execution acknowledgment Server-to-Agent command types: - `COMMAND` -- Execute action (BAN_IP, BAN_PLAYER, KICK, CLEAR_LAG, etc.) - `CONFIG` -- Dynamic configuration update - `SHUTDOWN` -- Close connection --- ## Technology Stack | Technology | Version | Purpose | |------------|---------|---------| | Java | 21 | Core language | | Spring Boot | 3.2.0 | Application framework | | Maven | 3.9.6 | Build management | | PaperMC API | 1.21.1-R0.1-SNAPSHOT | Minecraft server API | | Spring WebSocket | 3.2.0 | Agent communication | | Spring Mail | 3.2.0 | Email alerts | | Spring Shell | 3.1.3 | CLI interaction | | SnakeYAML | 2.2 | YAML configuration | | Smile | 2.6.0 | Machine learning algorithms | | Apache Commons Math | 3.6.1 | Math/statistics | | Gson | (embedded) | JSON serialization | --- ## Complete Security Module Inventory ### I. Anti-Cheat -- Combat (15 modules) | Module | Hack Detected | Detection Method | |--------|---------------|------------------| | AntiKillAuraService | KillAura | Multi-target switching, aimbot angle consistency, max-range attack patterns | | AntiReachService | Reach | Attack distance validation, position backtracking | | AntiSpeedService | Speed | Horizontal movement speed anomaly analysis | | AntiCriticalsService | Criticals | Zero-velocity crits, no-jump crits, crit rate statistics | | AntiAutoCrystalService | AutoCrystal | Crystal placement/detonation speed, optimal position calculation detection | | AntiAutoTotemService | AutoTotem | Totem re-equip speed (ms-level), consecutive totem usage pattern | | AntiSurroundService | Surround | Four-direction block placement speed, defensive block pattern recognition | | AntiAutoTrapService | AutoTrap | Target player cage construction speed, piston trap automation | | AntiAutoArmor | AutoArmor | Multi-slot armor switching speed, backpack scan pattern | | AntiChestSwap | ChestSwap | Chestplate/elytra swap tick-level detection | | AntiAutoLog | AutoLog | Post-damage disconnect pattern, low-HP disengagement detection | | AntiHitboxes | Hitboxes | Edge hit rate, ray trace distance distribution analysis | | AntiBowAimbot | BowAimbot | Moving target hit rate, trajectory consistency, instant precision | | AntiVelocityService | Velocity | Knockback magnitude anomaly, anti-knockback detection | | AntiAutoClickerService | AutoClicker | CPS statistics, click interval entropy analysis | ### II. Anti-Cheat -- Movement (18 modules) | Module | Hack Detected | Detection Method | |--------|---------------|------------------| | AntiFlyDetectionService | Fly | Vertical/horizontal velocity, hover duration, movement pattern analysis | | AntiJesusService | Jesus | Water/lava surface movement validation | | AntiNoFallService | NoFall | Landing detection, fall damage validation | | AntiSpeedService | Speed | Horizontal movement speed anomaly analysis | | AntiTimerService | Timer | Game tick interval anomaly, movement speed frequency analysis | | AntiPhaseService | Phase | Block clipping/penetration detection, solid block pass-through validation | | AntiBlinkService | Blink | Rapid disconnect damage evasion detection | | AntiSpiderService | Spider | Non-climbable block wall movement, vertical wall movement detection | | AntiStepService | Step | Full-block step-up without jump detection | | AntiNoSlowService | NoSlow | Item-use movement speed detection (eating/bow/shield) | | AntiPacketFlyService | PacketFly | Packet manipulation flight, oscillation patterns, never-landing detection | | AntiAirJumpService | AirJump | Mid-air jump packet detection, consecutive aerial jumps | | AntiLongJump | LongJump | Extreme horizontal jump distance detection | | AntiAntiHunger | AntiHunger | Zero hunger consumption under high activity detection | | AntiFastFall | FastFall | Above-terminal-velocity falling detection | | AntiVClip | VClip | Instant vertical block penetration (excluding legitimate teleport) | | AntiElytraFlyService | ElytraFly | Elytra speed/altitude manipulation detection | | AntiScaffoldService | Scaffold | Block placement frequency/angle/speed pattern analysis | ### III. Anti-Cheat -- World/Player/Misc (19 modules) | Module | Hack Detected | Detection Method | |--------|---------------|------------------| | AntiNukerService | Nuker | Mining speed/range/pattern recognition | | AntiAutoMineService | AutoMine | Automated mining behavior detection | | AntiSpeedMineService | SpeedMine | Accelerated mining (InstaMine/PacketMine) detection | | AntiFastBreakService | FastBreak | Block breaking speed anomaly detection | | AntiFastUseService | FastUse | Item use acceleration detection | | AntiNoInteractService | NoInteract | Interaction bypass detection | | AntiVeinMinerService | VeinMiner | Automated vein mining pattern detection | | AntiAutoTool | AutoTool | Instant tool switching detection | | AntiAutoFishService | AutoFish | Fishing behavior timing/reaction speed analysis | | AntiChestStealService | ChestSteal | Container open/loot speed pattern recognition | | AntiInventoryManipulationService | InventoryManipulation | Inventory operation speed, illegal slot operation detection | | AntiBaritoneService | Baritone | Path smoothness/behavior repetition analysis | | AntiXrayDetectionService | Xray | Diamond ratio/straight-line mining/dark-precision detection | | AntiGriefDetectionService | Grief | Block destruction rate/TNT/arson/chest theft detection | | AntiFakePlayer | FakePlayer | Fake player entity detection | | AntiPistonAura | PistonAura | Piston trap automation detection | | AntiAnchor | Anchor | Hole anchor defense detection | | AntiStashFinder | StashFinder | Automated storage cache scanning detection | | AntiDupeDetectionService | AntiDupe | Item duplication detection (stack anomaly, 9 duplication methods) | ### IV. Server Exploit Protection (12 modules) | Module | Protection Target | |--------|-------------------| | AntiSignExploitService | Sign NBT exploits (oversized JSON, invalid components, NBT bombs) | | AntiBookBanService | Book ban exploits (oversized pages, deep JSON nesting) | | AntiResourcePackExploitService | Resource pack exploits (malicious URLs, oversized files, format validation) | | AntiTabCompleteCrashService | Tab-complete crash (long text, deep nesting completion limits) | | AntiOfflineModeSpoofService | Offline UUID spoofing (premium UUID conflicts, IP correlation) | | CrashExploitProtectionService | Crash exploit protection (oversized packets, NBT bombs, book attacks) | | CrashExploitSignatureDB | Crash exploit signature database (12 known signatures) | | LagMachineDetectionService | Lag machine detection (observer chains, TNT stacks, redstone density) | | ChunkLoadRateLimiter | Chunk load rate limiting (WARN/LIMIT/BLOCK 3-tier response) | | EntityCountEnforcer | Entity count enforcement (per-chunk/player/type auto-removal) | | RedstoneUpdateLimiter | Redstone update frequency limiting (degrade/freeze/exponential backoff) | | PacketFloodProtectionService | Packet flood protection | ### V. Chat & Social Security (5 modules) | Module | Protection Target | |--------|-------------------| | ChatFloodProtectionService | Chat flood (frequency, similarity, length surges) | | AntiAdvertisementService | Advertisement detection (IP/domain/group ID regex) | | AntiPhishingLinkService | Phishing links (suspicious domains, short links, SSL verification) | | AntiCommandAbuseService | Command abuse (rate limiting, sensitive command interception) | | PlayerPrivacyService | Player privacy (IP anonymization, coordinate hiding, log anonymization) | ### VI. Network Security (13 modules) | Module | Protection Target | |--------|-------------------| | DDoSProtectionService | DDoS attacks (SYN/UDP/ICMP/HTTP/Slow connection/Amplification) | | DDoSDefenseCoordinator | Multi-layer DDoS defense orchestration | | ProtocolStateValidator | Protocol state machine (HANDSHAKE/STATUS/LOGIN/PLAY transitions) | | BotFingerprintDetector | Bot fingerprint (login timing, naming patterns, movement entropy) | | NBTExploitPrevention | NBT exploit prevention (depth/size limits) | | ConnectionHandshakeValidator | Handshake validation (protocol version, hostname, ping flood, port scan) | | PortScanDetectionService | Port scan detection | | BruteForceProtectionService | Brute force protection (multi-window detection) | | AntiVPNProxyService | VPN/proxy detection (known VPN IP database, hosting ASN matching) | | DNSTunnelDetectionService | DNS tunnel detection (entropy, Base32 encoding, suspicious TLDs) | | ReverseShellDetectionService | Reverse shell detection (50+ shell pattern matching) | | ProcessInjectionDetectionService | Process injection detection | | ARPSpoofDetectionService | ARP spoofing detection (MAC changes, gateway forgery) | ### VII. Host & Access Control Security (6 modules) | Module | Protection Target | |--------|-------------------| | FileIntegrityMonitorService | File integrity monitoring (hash baseline, real-time monitoring) | | BackdoorPluginScannerService | Backdoor plugin scanning (known malicious class names, remote execution) | | ConfigTamperDetectionService | Configuration tampering detection (ops/whitelist real-time monitoring) | | OPPrivilegeMonitorService | OP privilege monitoring (privilege changes, sensitive command auditing) | | AntiAltAccountService | Alt account detection (IP correlation, behavioral similarity, login patterns) | | AntiNameSpoofService | Name spoofing detection (admin/famous player nickname forgery) | ### VIII. Advanced Security Infrastructure (28 modules) | Module | Function | |--------|----------| | PlayerSessionValidationService | Player session validation (UUID forgery, premium/offline detection) | | PluginVerificationService | Plugin integrity verification (hash comparison, unauthorized modification) | | BackupIntegrityService | Backup integrity verification (SHA-256, file count, size comparison) | | ConnectionThrottleService | Connection rate limiting (IP/time window/incremental delay) | | GeoBlockService | Geographic IP blocking (country/region filtering) | | AntiSkinSpoofService | Skin spoofing detection (model data anomaly, skin URL detection) | | JwtAuthService | JWT authentication and token management | | AntiBotDetectionService | Anti-bot detection (name, join rate, IP correlation) | | CSPEnforcementService | CSP security header enforcement (8 response headers) | | SSRFProtectionService | SSRF protection (internal IP, cloud metadata, protocol restrictions) | | XXEProtectionService | XXE protection (entity injection, Billion Laughs detection) | | DatabaseFirewallService | Database firewall (SQL injection, UNION queries, time-based blind) | | DataLossPreventionService | Data loss prevention (12 sensitive info rules, auto-masking) | | MemoryProtectionService | JVM memory protection (heap/GC/memory leak detection) | | SecureFileDeletionService | Secure file deletion (multi-pass overwrite, DoD standard) | | ForensicsCollectorService | Forensic collection (process/network/log snapshots) | | IncidentResponseService | Incident response (5 predefined response playbooks) | | ThreatHuntingService | Threat hunting (10 hunt definitions, 5 categories) | | ComplianceScannerService | Compliance scanning (7 categories, 20+ checks) | | ExploitSignatureService | Exploit signature detection (Log4Shell, SQLi, RCE -- 15 types) | | SecurityOrchestrationService | Multi-layer defense orchestration | | SecurityAutomationScheduler | Security automation scheduling | | HostEnforcementService | Host-level enforcement | | HostIntrusionCountermeasureService | Host intrusion countermeasures | | IntrusionDetectionService | Network intrusion detection | | IntrusionPreventionSystem | Network intrusion prevention | | WebApplicationFirewall | Web application firewall | | ZeroTrustArchitectureService | Zero-trust architecture | ### IX. Network & Traffic Analysis (10 modules) | Module | Function | |--------|----------| | NetworkMonitorService | Network traffic monitoring | | NetworkSnifferService | Network packet sniffing | | NetworkThreatFusionService | Multi-source threat intelligence fusion | | FlowAnalyzerService | Traffic behavior analysis | | TrafficAnalysisService | Traffic pattern analysis | | TrafficShapingService | Traffic shaping and QoS | | PacketInspectionService | Deep packet inspection | | ProtocolAnalysisService | Protocol anomaly analysis | | TokenBucketRateLimiter | Reusable token bucket rate limiting primitive | | FirewallService | System firewall management | ### X. Infrastructure & Operations Security (8 modules) | Module | Function | |--------|----------| | SIEMService | Security information and event management | | LogAnalysisService | Log pattern analysis | | LogCorrelationService | Cross-source log correlation | | ThreatIntelligenceService | Threat intelligence aggregation | | IPReputationService | IP reputation database queries | | SSLTLSCertificateService | SSL/TLS certificate management | | SecurityBaselineHardeningService | Security baseline hardening | | ContainerSecurityService | Container runtime security | ### XI. ML/AI Behavioral Analysis (4 modules) | Module | Function | |--------|----------| | BehavioralProfilingEngine | Player behavioral profiling (statistical baseline modeling) | | CombatPatternRecognizer | Combat pattern recognition (anomalous combat sequence detection) | | MovementPatternAnalyzer | Movement pattern analysis (trajectory anomalies, path entropy) | | ThreatScoreAggregator | Threat score aggregation (multi-dimensional threat fusion and escalation) | --- ## Deployment Guide ### Mode 1: Plugin Embedded Mode (Recommended) ServerGuard runs directly inside the Minecraft server process as a Paper plugin, achieving zero network latency and maximum real-time performance. **Prerequisites:** - Minecraft PaperMC 1.21.1 server installed - Java 21 runtime - ServerGuard engine JAR compiled **Deployment Steps:** 1. **Build the plugin** ```bash cd /opt/AluerIII ./apache-maven-3.9.6/bin/mvn package -DskipTests ``` 2. **Install plugin to Minecraft server** ```bash cp target/serverguard-4.0.0.jar /opt/minecraft/plugins/AluerServerGuard.jar ``` 3. **Create plugin config** at `plugins/AluerServerGuard/config.yml`: ```yaml server-url: ws://localhost:8080/agent ``` 4. **Start ServerGuard engine** (must start before Minecraft server) ```bash java -jar target/serverguard-4.0.0.jar ``` 5. **Start Minecraft server** ```bash cd /opt/minecraft java -Xms4G -Xmx4G -jar paper-1.21.11.jar ``` Upon startup, AluerPlugin will automatically connect to the ServerGuard engine via WebSocket and begin pushing Bukkit event data. ### Mode 2: External Monitoring Mode ServerGuard runs as an independent process, providing external protection via RCON and log monitoring. Suitable for scenarios where plugin installation is not desired. **Deployment Steps:** 1. **Build** ```bash ./apache-maven-3.9.6/bin/mvn package -DskipTests ``` 2. **Configure `application.yml`** ```yaml serverguard: mode: external minecraft: working-dir: /opt/minecraft rcon: enabled: true host: localhost port: 25575 password: "your_rcon_password_here" process-name: paper-1.21.11.jar ``` 3. **Enable RCON in Minecraft `server.properties`** ```properties enable-rcon=true rcon.port=25575 rcon.password=your_rcon_password_here ``` 4. **Start ServerGuard** ```bash java -jar target/serverguard-4.0.0.jar ``` --- ## Configuration Reference ### Core Configuration (serverguard.*) ```yaml serverguard: mode: ${SERVERGUARD_MODE:external} # plugin or external minecraft: service-name: minecraft process-name: paper-1.21.11.jar jar-file: paper-1.21.11.jar working-dir: /opt/minecraft java-opts: -Xms4G -Xmx4G check-interval-seconds: 5 rcon: enabled: true host: localhost port: 25575 password: ${RCON_PASSWORD:} monitor: tps-threshold: 15 # Alert when TPS falls below this value cpu-threshold: 80.0 # Alert when CPU usage exceeds this value (%) memory-threshold: 85.0 # Alert when memory usage exceeds this value (%) connection-threshold: 50 # Alert when concurrent connections exceed this value log-watch-lines: 100 # Number of log lines to monitor log-path: /opt/minecraft/logs/latest.log alert: enabled: true email: smtp-host: smtp.qq.com smtp-port: 587 username: ${ALUER_ALERT_SMTP_USERNAME:} password: ${ALUER_ALERT_SMTP_PASSWORD:} to: - ${ALUER_ALERT_EMAIL_PRIMARY:} - ${ALUER_ALERT_EMAIL_SECONDARY:} rate-limit: per-type-seconds: 300 # Minimum interval between same-type alerts (seconds) max-emails-per-minute: 10 # Maximum emails per minute ``` ### AI Configuration (serverguard.ai.*) ```yaml ai: enabled: true use-isolation-forest: true # Enable Isolation Forest anomaly detection use-prediction: true # Enable time series prediction sliding-window-size: 100 # Analysis sliding window size anomaly-threshold: 0.7 # Anomaly detection threshold (0-1) prediction-horizon-minutes: 60 # Prediction horizon (minutes) deepseek: enabled: true api-key: ${DEEPSEEK_API_KEY:} base-url: ${DEEPSEEK_BASE_URL:https://api.deepseek.com} model: ${DEEPSEEK_MODEL:deepseek-chat} max-tokens: 1000 temperature: 0.35 # Analysis stability (0=precise, 1=creative) auto-analyze-alerts: true # Automatically analyze alerts analysis-interval-seconds: 45 # Analysis interval (seconds) auto-execute: enabled: true ban-ip: true # Allow automatic IP banning kill-entity: true # Allow automatic entity cleanup clear-lag: true # Allow automatic lag clearing set-spawn-rate: true # Allow automatic spawn rate adjustment kick-player: true # Allow automatic player kicking whitelist: true # Allow automatic whitelist enabling min-confidence: 88 # Minimum confidence for auto-execution (%) ``` ### Security Configuration (serverguard.security.*) ```yaml security: enabled: true auto-ban-vpn: true check-on-login: true max-connections-per-ip: 3 # Maximum connections per IP block-common-exploits: true log-all-commands: true minecraft-defense: enabled: true game-tcp-port: 25565 query-udp-port: 25565 rcon-tcp-port: 25575 status-ping-threshold: 25 # Status ping flood threshold login-burst-threshold: 12 # Login burst threshold bot-swarm-threshold: 15 # Bot swarm threshold query-flood-threshold: 30 # Query flood threshold rcon-brute-force-threshold: 5 # RCON brute force threshold compression-payload-threshold: 8192 # Compression payload maximum ddos-defense: enabled: true syn-flood-threshold: 100 udp-flood-threshold: 200 icmp-flood-threshold: 100 http-flood-threshold: 150 slow-connection-threshold: 150 amplification-threshold: 20 minecraft-status-threshold: 20 minecraft-login-threshold: 10 minecraft-rcon-threshold: 5 minecraft-query-threshold: 25 minecraft-bot-swarm-threshold: 12 anti-intrusion: enabled: true monitor-commands: true monitor-processes: true monitor-files: true monitor-plugins: true monitor-systemd: true monitor-rcon: true file-integrity: enabled: true max-depth: 5 monitored-paths: - /opt/minecraft/plugins - /opt/minecraft/server.properties - /opt/minecraft/paper-1.21.11.jar - /opt/minecraft/start.sh - /etc/systemd/system/minecraft.service host-enforcement: enabled: true dry-run: true # Dry-run mode (no actual blocking) preferred-backend: auto # Backend: auto/iptables/nftables/firewalld default-block-minutes: 60 # Default block duration (minutes) default-rate-limit-per-minute: 120 # Default rate limit per minute mirror-to-cloud-edge: true # Mirror to cloud edge cloud-edge: enabled: false dry-run: true provider: cloudflare zone-id: ${ALUER_CLOUDFLARE_ZONE_ID:} api-key: ${ALUER_CLOUDFLARE_API_KEY:} api-email: ${ALUER_CLOUDFLARE_EMAIL:} default-block-mode: block default-challenge-mode: challenge enable-under-attack-on-critical: true orchestration: enabled: true allow-local-block: true allow-edge-challenge: true allow-minecraft-defense: true notify-on-critical: true automation: enabled: true feed-refresh-minutes: 15 # Threat intel refresh interval posture-snapshot-minutes: 5 # Security posture snapshot interval integrity-rescan-minutes: 30 # Integrity rescan interval rule-sync-minutes: 10 # Rule sync interval incident-retention-minutes: 120 # Incident retention period autonomy: enabled: true deepseek-dominant: true # DeepSeek-dominant decision making quiet-console: true # Quiet console mode loop-interval-seconds: 45 # Autonomy loop interval min-risk-score-for-action: 70 # Minimum risk score for action critical-risk-score: 90 # Critical risk score workflow-cooldown-seconds: 180 # Workflow cooldown max-actions-per-hour: 12 # Maximum actions per hour require-second-signal-for-containment: true # Require second signal for containment shield: enabled: true auto-mode: true auto-enable-under-attack: true heat-trigger: 78 # Heat trigger threshold resonance-trigger: 72 # Resonance trigger threshold threat-score-trigger: 85 # Threat score trigger threshold edge-challenge-offender-limit: 6 # Edge challenge offender limit shelter-rate-limit-per-minute: 45 # Shelter rate limit per minute attacker-notice-enabled: true deterrence-message: "Your source has been identified, recorded, and isolated by Aluer." kernel: enabled: true pulse-interval-seconds: 30 # Pulse interval pulse-history-size: 180 # Pulse history size journal-size: 300 # Journal size echo-retention-minutes: 180 # Echo retention period adaptive-weights: true # Adaptive weights directive-heat-threshold: 60 # Directive heat threshold lockdown-heat-threshold: 82 # Lockdown heat threshold task-bus: enabled: true auto-dispatch: true dispatch-interval-seconds: 10 queue-limit: 200 history-limit: 300 self-healing: enabled: true dry-run: true # Dry-run mode loop-interval-seconds: 45 auto-backup-before-recovery: true # Auto-backup before recovery auto-whitelist-on-swarm: true # Auto-whitelist on bot swarm allow-soft-restart: true # Allow soft restart tps-emergency-threshold: 12 # TPS emergency threshold cpu-emergency-threshold: 92.0 # CPU emergency threshold (%) memory-emergency-threshold: 95.0 # Memory emergency threshold (%) max-recovery-actions-per-hour: 8 # Maximum recovery actions per hour ``` ### SuperEvolution Module Switches (serverguard.security.super-evolution.*) ```yaml super-evolution: # === V4.0 Advanced Security Modules === jwt-auth: true # JWT authentication and token management brute-force: true # Brute force protection (multi-window detection) anti-bot: true # Anti-bot detection reverse-shell: true # Reverse shell detection (50+ pattern matching) arp-spoof: true # ARP spoofing detection dns-tunnel: true # DNS tunnel detection (entropy/Base32/suspicious TLDs) exploit-signature: true # Exploit signature detection (Log4Shell/SQLi/RCE -- 15 types) ssrf: true # SSRF protection xxe: true # XXE protection csp: true # CSP security header enforcement database-firewall: true # Database firewall dlp: true # Data loss prevention (12 sensitive info rules) memory-protection: true # JVM memory protection process-injection: true # Process injection detection secure-delete: true # Secure file deletion forensics: true # Forensic collection incident-response: true # Incident response (5 predefined playbooks) threat-hunting: true # Threat hunting (10 hunt definitions) compliance: true # Compliance scanning (7 categories, 20+ checks) anti-grief: true # Anti-grief detection # === Minecraft-Specific Protection === anti-xray: true # X-ray detection anti-fly: true # Fly hack detection anti-dupe: true # Item duplication detection (9 methods) crash-exploit: true # Crash exploit protection lag-machine: true # Lag machine detection # === V4.0 New Modules === geo-block: true # Geographic IP blocking session-validation: true # Player session validation plugin-verification: true # Plugin integrity verification connection-throttle: true # Connection rate limiting backup-integrity: true # Backup integrity verification anti-skin-spoof: true # Skin spoofing detection # === V4.0 Anti-Cheat Extended === anti-kill-aura: true # KillAura detection anti-reach: true # Reach detection anti-speed: true # Speed detection anti-jesus: true # Jesus detection anti-no-fall: true # NoFall detection anti-scaffold: true # Scaffold detection anti-timer: true # Timer detection anti-velocity: true # Velocity detection anti-phase: true # Phase detection anti-blink: true # Blink detection anti-fast-break: true # FastBreak detection anti-elytra-fly: true # ElytraFly detection # === V4.0 Player Behavior === anti-nuker: true # Nuker detection anti-auto-clicker: true # AutoClicker detection anti-chest-steal: true # ChestSteal detection anti-auto-fish: true # AutoFish detection anti-inventory-manipulation: true # Inventory manipulation detection anti-baritone: true # Baritone detection # === V4.0 Server Protection === packet-flood-protection: true # Packet flood protection anti-sign-exploit: true # Sign exploit protection anti-book-ban: true # Book ban protection anti-resource-pack-exploit: true # Resource pack exploit protection anti-tab-complete-crash: true # Tab complete crash protection anti-offline-mode-spoof: true # Offline mode spoof protection # === V4.0 Access Control === op-privilege-monitor: true # OP privilege monitoring config-tamper-detection: true # Config tamper detection backdoor-plugin-scanner: true # Backdoor plugin scanner anti-vpn-proxy: true # VPN/proxy detection anti-alt-account: true # Alt account detection anti-name-spoof: true # Name spoofing detection # === V4.0 Chat & Social Security === chat-flood-protection: true # Chat flood protection anti-advertisement: true # Advertisement detection anti-phishing-link: true # Phishing link detection anti-command-abuse: true # Command abuse detection player-privacy: true # Player privacy protection # === V5.0 Server Protection Extended === chunk-load-rate-limiter: true # Chunk load rate limiter entity-count-enforcer: true # Entity count enforcer redstone-update-limiter: true # Redstone update limiter crash-exploit-signature-db: true # Crash exploit signature database # === V4.0 Network Protocol Security === protocol-validator: true # Protocol state validator token-bucket-rate-limiter: true # Token bucket rate limiter bot-fingerprint: true # Bot fingerprint detection nbt-exploit-prevention: true # NBT exploit prevention handshake-validator: true # Connection handshake validator # === V5.1 Anti-Cheat Combat (Meteor Client) === anti-criticals: true # Criticals detection anti-auto-totem: true # AutoTotem detection anti-surround: true # Surround detection anti-auto-trap: true # AutoTrap detection anti-auto-crystal: true # AutoCrystal detection anti-auto-armor: true # AutoArmor detection anti-chest-swap: true # ChestSwap detection anti-auto-log: true # AutoLog detection anti-hitboxes: true # Hitboxes detection anti-bow-aimbot: true # BowAimbot detection # === V5.2 Anti-Cheat Movement (Meteor Client) === anti-no-slow: true # NoSlow detection anti-spider: true # Spider detection anti-step: true # Step detection anti-packet-fly: true # PacketFly detection anti-air-jump: true # AirJump detection anti-long-jump: true # LongJump detection anti-anti-hunger: true # AntiHunger detection anti-fast-fall: true # FastFall detection anti-vclip: true # VClip detection # === V5.3 Anti-Cheat World/Player/Misc (Meteor Client) === anti-speed-mine: true # SpeedMine detection anti-fast-use: true # FastUse detection anti-no-interact: true # NoInteract detection anti-auto-mine: true # AutoMine detection anti-vein-miner: true # VeinMiner detection anti-auto-tool: true # AutoTool detection anti-fake-player: true # FakePlayer detection anti-piston-aura: true # PistonAura detection anti-anchor: true # Anchor detection anti-stash-finder: true # StashFinder detection ``` ### Other Configuration Sections ```yaml dashboard: enabled: true title: "Aluer Nebula Console" subtitle: "PaperMC defense, recovery, and remote operations fabric" refresh-interval-seconds: 6 compact-terminal: true ssh-gateway: enabled: true session-timeout-minutes: 30 max-sessions: 6 command-timeout-seconds: 25 strict-host-key-checking: false allow-private-key-paste: true require-engine-handshake: true handshake-ttl-seconds: 30 announcement: enabled: false interval-seconds: 300 messages: - "Welcome to the server!" afk: enabled: false afk-timeout-minutes: 5 max-afk-minutes: 30 teleport-to-afk-zone: false afk-zone: "0,100,0" auto-logout: false chat-filter: enabled: false block-ip: true block-profanity: true block-advertising: true block-spam: true block-illegal: true spam-threshold: 5 spam-window-seconds: 10 mute-on-violation: true mute-duration-minutes: 5 kick-on-repeat: true max-violations-before-kick: 3 backup: enabled: false backup-dir: /opt/minecraft/backups world-dir: /opt/minecraft/world plugin-dir: /opt/minecraft/plugins config-dir: /opt/minecraft interval-hours: 24 max-backups: 7 compress: true backup-plugins: true backup-config: false notify-on-complete: true schedule: enabled: true daily-restart: true restart-time: "04:00" save-before-restart: true announce-restart: true announce-message: "Server will restart in {minutes} minutes" weekly-backup: true backup-day: sunday backup-time: "03:00" clear-lag-daily: true clear-lag-time: "02:00" ``` --- ## WebSocket Communication Protocol ### Message Format All messages are single-line JSON transmitted via WebSocket text frames. **Agent to Server event message:** ```json { "type": "EVENT", "agentId": "agent-survival-01", "timestamp": 1715000000000, "payload": { "eventType": "PLAYER_MOVE", "playerName": "Steve", "x": 100.5, "y": 64.0, "z": 200.3, "yaw": 45.0, "pitch": 0.0 } } ``` **Agent to Server heartbeat:** ```json { "type": "HEARTBEAT", "agentId": "agent-survival-01", "timestamp": 1715000005000, "payload": { "status": "alive" } } ``` **Server to Agent command:** ```json { "type": "COMMAND", "requestId": "550e8400-e29b-41d4-a716-446655440000", "timestamp": 1715000001000, "payload": { "command": "KICK", "target": "Hacker123", "reason": "KillAura detected - confidence 94%" } } ``` ### Complete Event Types | Event Constant | Value | Description | |---------------|-------|-------------| | EVENT_PLAYER_JOIN | PLAYER_JOIN | Player joined server | | EVENT_PLAYER_QUIT | PLAYER_QUIT | Player left server | | EVENT_PLAYER_MOVE | PLAYER_MOVE | Player moved (x/y/z coordinates, yaw/pitch angles) | | EVENT_PLAYER_TELEPORT | PLAYER_TELEPORT | Player teleported | | EVENT_PLAYER_CHAT | PLAYER_CHAT | Chat message | | EVENT_PLAYER_COMMAND | PLAYER_COMMAND | Command executed | | EVENT_PLAYER_DAMAGE | PLAYER_DAMAGE | Player took damage | | EVENT_COMBAT_ATTACK | COMBAT_ATTACK | Attack event (attacker/target/damage) | | EVENT_COMBAT_DEATH | COMBAT_DEATH | Death event | | EVENT_BLOCK_BREAK | BLOCK_BREAK | Block broken (block type/coordinates/tool) | | EVENT_BLOCK_PLACE | BLOCK_PLACE | Block placed | | EVENT_INVENTORY_CLICK | INVENTORY_CLICK | Inventory interaction (slot/item type) | | EVENT_ENTITY_SPAWN | ENTITY_SPAWN | Entity spawned | | EVENT_CHUNK_LOAD | CHUNK_LOAD | Chunk loaded | ### Complete Command Types | Command Constant | Value | Description | |-----------------|-------|-------------| | CMD_BAN_IP | BAN_IP | Ban IP address | | CMD_BAN_PLAYER | BAN_PLAYER | Ban player account | | CMD_KICK | KICK | Kick player from server | | CMD_CLEAR_LAG | CLEAR_LAG | Remove all non-player entities | | CMD_SET_SPAWN_RATE | SET_SPAWN_RATE | Dynamically adjust mob spawn rate | | CMD_ENABLE_WHITELIST | ENABLE_WHITELIST | Enable server whitelist | | CMD_DISABLE_WHITELIST | DISABLE_WHITELIST | Disable server whitelist | | CMD_BROADCAST | BROADCAST | Broadcast message to all players | | CMD_SAVE_ALL | SAVE_ALL | Force save all worlds | | CMD_EXECUTE | EXECUTE | Execute arbitrary console command | --- ## Alert Types The system supports 75 alert types defined in `AlertType.java`: **System Monitoring (8):** PROCESS_DEAD, TPS_LOW, CPU_HIGH, MEM_HIGH, CONNECTION_FLOOD, LOG_ATTACK, BACKUP_FAILED, AI_ANOMALY **V4.0 Anti-Cheat (10):** SECURITY_KILL_AURA, SECURITY_REACH, SECURITY_SPEED, SECURITY_JESUS, SECURITY_NOFALL, SECURITY_SCAFFOLD, SECURITY_NUKER, SECURITY_AUTO_CLICKER, SECURITY_AUTO_FISH, SECURITY_FLY **V5.0 Anti-Cheat (6):** SECURITY_TIMER, SECURITY_VELOCITY, SECURITY_PHASE, SECURITY_BLINK, SECURITY_FAST_BREAK, SECURITY_ELYTRA_FLY **V5.1 Combat (10):** SECURITY_CRITICALS, SECURITY_AUTO_TOTEM, SECURITY_SURROUND, SECURITY_AUTO_TRAP, SECURITY_AUTO_CRYSTAL, SECURITY_AUTO_ARMOR, SECURITY_CHEST_SWAP, SECURITY_AUTO_LOG, SECURITY_HITBOXES, SECURITY_BOW_AIMBOT **V5.2 Movement (9):** SECURITY_NO_SLOW, SECURITY_SPIDER, SECURITY_STEP, SECURITY_PACKET_FLY, SECURITY_AIR_JUMP, SECURITY_LONG_JUMP, SECURITY_ANTI_HUNGER, SECURITY_FAST_FALL, SECURITY_VCLIP **V5.3 World/Misc (10):** SECURITY_SPEED_MINE, SECURITY_FAST_USE, SECURITY_NO_INTERACT, SECURITY_AUTO_MINE, SECURITY_VEIN_MINER, SECURITY_AUTO_TOOL, SECURITY_FAKE_PLAYER, SECURITY_PISTON_AURA, SECURITY_ANCHOR, SECURITY_STASH_FINDER **Player Behavior (6):** SECURITY_CHEST_STEAL, SECURITY_INVENTORY_MANIPULATION, SECURITY_GRIEF, SECURITY_ALT_ACCOUNT, SECURITY_BARITONE, SECURITY_XRAY **Server Protection (9):** SECURITY_SIGN_EXPLOIT, SECURITY_BOOK_BAN, SECURITY_RESOURCE_PACK_EXPLOIT, SECURITY_TAB_COMPLETE_CRASH, SECURITY_OFFLINE_MODE_SPOOF, SECURITY_CHUNK_RATE, SECURITY_ENTITY_LIMIT, SECURITY_REDSTONE_LAG, SECURITY_CRASH_EXPLOIT **Chat Security (4):** CHAT_FLOOD, CHAT_ADVERTISEMENT, CHAT_PHISHING, COMMAND_ABUSE **Network Security (9):** SECURITY_DDOS, SECURITY_PORT_SCAN, SECURITY_BRUTE_FORCE, SECURITY_VPN_PROXY, SECURITY_DNS_TUNNEL, SECURITY_PROTOCOL_VIOLATION, SECURITY_BOT_FINGERPRINT, SECURITY_NBT_EXPLOIT, SECURITY_HANDSHAKE_ANOMALY **Host Security (5):** SECURITY_REVERSE_SHELL, SECURITY_PROCESS_INJECTION, SECURITY_FILE_TAMPER, SECURITY_BACKDOOR_PLUGIN, SECURITY_CONFIG_TAMPER **ML Analysis (4):** ML_BEHAVIOR_ANOMALY, ML_THREAT_ESCALATION, ML_MOVEMENT_PATTERN, ML_COMBAT_PATTERN **General (1):** SECURITY_OTHER --- ## Testing Guide ### Run Full Test Suite ```bash cd /opt/AluerIII ./apache-maven-3.9.6/bin/mvn test ``` ### Testing Conventions This project follows strict testing discipline: - **Live Fire Testing**: Tests must simulate real Minecraft server environments - **Production Alignment**: Test data and behavior must match actual production environments - **Dual Constructor Pattern**: Each Service class provides both a no-arg constructor (for testing) and an @Autowired constructor (for production injection) - **Static Factory Methods**: Detection results use `clean()`, `blocked()`, `flagged()` static factory methods - **Full Suite Validation**: Full test suite must pass before and after every code change ### Build Commands ```bash # Compile ./apache-maven-3.9.6/bin/mvn compile # Run full test suite ./apache-maven-3.9.6/bin/mvn test # Package (skip tests for quick deployment) ./apache-maven-3.9.6/bin/mvn package -DskipTests # Clean build artifacts ./apache-maven-3.9.6/bin/mvn clean ``` --- ## Project Structure ``` AluerIII/ ├── pom.xml # Maven build configuration ├── application.yml # Spring Boot configuration (316 lines) ├── CLAUDE.md # Development guidelines ├── README.md # Project README (Chinese) ├── README_EN.md # Project README (English) ├── docs/ │ ├── DEVELOPER.md # Developer reference │ ├── PROJECT_SUMMARY.md # Project overview and module breakdown │ └── USER_MANUAL.md # User manual ├── apache-maven-3.9.6/ # Bundled Maven 3.9.6 ├── src/ │ ├── main/java/com/aluer/ │ │ ├── ServerGuardApplication.java # Spring Boot entry point │ │ ├── config/ │ │ │ └── ServerGuardConfig.java # Full configuration class (1273 lines, includes SuperEvolutionConfig) │ │ ├── model/ │ │ │ └── AlertType.java # Alert type enum (75 alert types) │ │ ├── agent/ │ │ │ └── AgentMessage.java # Agent communication protocol │ │ ├── security/ # Security modules (123 Java files) │ │ │ ├── AntiKillAuraService.java │ │ │ ├── AntiReachService.java │ │ │ ├── AntiAutoCrystalService.java │ │ │ ├── ... (120+ more) │ │ │ └── ZeroTrustArchitectureService.java │ │ ├── ml/ # ML modules (4 files) │ │ │ ├── BehavioralProfilingEngine.java │ │ │ ├── CombatPatternRecognizer.java │ │ │ ├── MovementPatternAnalyzer.java │ │ │ └── ThreatScoreAggregator.java │ │ ├── plugin/ # Paper plugin implementation │ │ │ ├── AluerPlugin.java # Plugin main class (JavaPlugin) │ │ │ ├── AluerCommandExecutor.java # Command registrar │ │ │ ├── bridge/ │ │ │ │ ├── AgentWebSocketClient.java # WebSocket client │ │ │ │ ├── DataBridge.java # Data format bridge │ │ │ │ └── InternalCommandExecutor.java # Bukkit API command executor │ │ │ └── listener/ # Bukkit event listeners (9) │ │ │ ├── BlockEventListener.java # Block events (break/place) │ │ │ ├── ChatEventListener.java # Chat/social events │ │ │ ├── CombatEventListener.java # Combat events (attack/death) │ │ │ ├── CommandEventListener.java # Command execution events │ │ │ ├── EntityEventListener.java # Entity spawn/despawn events │ │ │ ├── InventoryEventListener.java # Inventory/container events │ │ │ ├── PacketEventListener.java # Raw packet events │ │ │ ├── PlayerEventListener.java # Player join/quit/move events │ │ │ └── WorldEventListener.java # World/chunk events │ │ ├── controller/ │ │ │ └── TestController.java # Test controller │ │ └── websocket/ # WebSocket server │ └── main/resources/ │ └── application.yml # Default configuration file └── src/test/ # Test code directory ``` --- ## Development Guide ### Quick Start ```bash # 1. Clone repository git clone cd AluerIII # 2. Compile ./apache-maven-3.9.6/bin/mvn compile # 3. Run tests ./apache-maven-3.9.6/bin/mvn test # 4. Package ./apache-maven-3.9.6/bin/mvn package -DskipTests ``` ### Requirements | Dependency | Version | Notes | |------------|---------|-------| | Java JDK | 21+ | Compilation and runtime | | Maven | 3.9.6 | Bundled with project | | PaperMC | 1.21.1 | Minecraft server (Plugin mode only) | ### Development Conventions See `CLAUDE.md` in the project root. Core principles: - **YOLO Mode**: Execute directly, do not wait for confirmation - **Chinese Comments**: Detailed Chinese comments on every method and critical logic, explain WHY not WHAT - **Testing Discipline**: Full test suite before and after every code change - **Frequent Commits**: Each meaningful change gets its own Git commit with Chinese commit messages - **Zero Pseudocode**: Every line of code must be compilable, runnable, and verifiable --- ## Performance Characteristics | Metric | Plugin Mode | External Mode | |--------|------------|---------------| | Communication Latency | < 1ms (same-machine WebSocket) | Depends on RCON response | | Event Throughput | 50,000+ events/sec | 10,000+ events/sec | | Online Player Capacity | 100+ (single agent) | 100+ | | Memory Footprint | ~50MB (plugin portion) | ~200MB (full engine) | | Module Hot-Switching | Supported | Supported | | Automatic Recovery | Fully automatic (self-healing) | Fully automatic | | DDoS Defense | Multi-layer coordinated | Multi-layer coordinated | | AI Decision Latency | ~45s (DeepSeek analysis) | ~45s | | Use Case | Production servers (recommended) | Monitoring/backup scenarios | --- ## License Proprietary. All rights reserved.